FAQ Farmerama Comic #6: The Deal

Discussion in 'FAQ Archive' started by shooger.sweet, Nov 6, 2014.

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  1. shooger.sweet

    shooger.sweet Board Administrator Team Farmerama EN

    [​IMG]
    Comic Event VI - The Deal. From 11/06/2014 - 14:00 CET - until 12.11.2014 - 14:00 CET
    * From what level can we participate in this event?
    From level 2.
    * How can I access the event?
    You can access the event from the event place, in front of Farmer's Society:

    [​IMG]

    * What is special about this event?



      • There will be two special event crops:
    Glitter Poppy:
    [​IMG]
    Time: 8 hours
    EP (2x2): 48
    Plantable on all your lands from level 2+ (including Bahamarama level 2+)


    Sneezewort:

    [​IMG]

    Time: 4 hours
    EP (2x2): 32
    Plantable on all your lands from level 2+ (including Bahamarama level 2+)


    Every player will get 5 seeds at the beginning of the event. If you drop under 5 plants the system will check every 5 hours and replenish up to 5 seeds.



    • There will be a drop Item:
    Light String
    [​IMG]
    * How can I get more drop items?

    • They can be gifted to/from neighbours and friends. You can send 5 (or 7 with rune) free gifts, and you can receive up to 20 gifts per day. After the free gifts, you can send more gifts for the same price as 1 item in the shopping center.
    • You can buy Light string in bulk from the Shopping Center (see below)
    • You can get some in the event baskets.
    • If you have a Magic tree it will give 1 x Light string per harvest during this event.
    * Is there anything else I should know?
    Yes! Clicking on the Event place will open the Event window:



    [​IMG]




    Event production
    Likewise windmill sails are needed in the Event. To establish this you must build an apprentice sailmaker in the city in the workshop. If you have enough building material, then you can also build and establish more. (Note: A maximum of three apprentice sailmaker can be built, since you only get three plans)

    [​IMG]
    You need a blueprint to build for each apprentice sailmaker. In task 2 from the comic event you can win 3 blueprints.

    After you have built the apprentice sailmaker, you can find it again in your inventory at the stables and they can pull out and up from there, but only on the main field, the green meadow and the forest glade.

    You need to start the apprentice sailmaker as 1 x mole feed - alternatively you can use of course powerfeed. There are no animals needed to feed!

    Then you feed the apprentice sailmaker and it starts production.

    [​IMG]
    Gives: EP 100/5 hours / 1x mill sail.
    Building material needed: 10x nail, hammer 1x, 5x Wood, 1x Plan Requires : 1x Mole feed or PF

    Times with water: 4:00 hours with water & PF: 2:00 hours

    With water and powerfeed you can shorten the production time. You then harvested 1 mill sail.
    [​IMG]

    The apprentice sailmaker is removed after the event from the game. Each apprentice sailmaker contained in the inventory is exchanged. A further established apprentice sailmaker will only be exchanged if it breaks off and slides into your inventory. As long as they continue to be produced, the product is immediately converted after harvest.

    Tasks
    [​IMG]

    The tasks and gains:

    NOTE:The first task that you must fulfill your, is a one time task. After pressing the start button, you have 24 hours to collect 60,000 experience points by harvesting the Event plants .

    It is therefore advisable that you first multiply the plants to replant as many fields so that at harvest the maximum experience points for you will be credited.

    Should you not complete the task within the given time, you get booked proportionate rewards.



    Total required for completion:
    15,000 Glitter poppy,
    10,000 Sneezewort,
    950 Light strings
    32 mill wings,
    3 Apprentice sailmakers.

    Plans
    [​IMG]
    These are needed to build the trainee sailmaker, so you can produce the mill wings.


    * What special items are offered as prizes?


    Sticker:
    [​IMG]

    You'll find this sticker in your Sticker album



    Disguise Shop:
    [​IMG]
    Level 2
    Experience Points: 300
    Production time: 36:00 hours
    Requires: 1 x raccoon food + 2 x raccoon
    product: 1 raccoon mask


    Flipper Farm:
    [​IMG]
    Size: 1x2
    Time: 8 hours
    Gives: 320 EP

    Tractor Simulator:
    [​IMG]
    Size: 1x2
    Time: 10 hours
    Gives: 510 EP

    Sailmaker:
    [​IMG]

    Level 2
    Experience Points: 280
    Production time: 24:00 hours
    Requires: 2 x Mole + 1x Mole food
    product: 1 Windmill Sail

    Comic 6 Cloud Row:
    [​IMG]
    All 20:00 hours 40 Bahamarama-EP x island level

    In this cloud the sailmaker can be placed, even though it is a production!

    *Will there be any Event Baskets during this event?
    Yes, there will be 3 baskets, buyable multiple times:
    [​IMG]
    Small Comic Basket

    50 x SuperGrow
    50 x Sneezewort
    15 x Light string
    75 x Glitter poppy

    Costs: 1,99 €uros (or equivalent in your currency)

    [​IMG]
    Medium Comic Basket

    100 x SuperGrow
    4 x Windmill sails
    160 x Sneezewort
    40 x Light string
    200 x Glitter poppy

    Costs: 4,99 €uros (or equivalent in your currency)

    [​IMG]
    Large Comic Basket

    150 x SuperGrow
    8 x Windmill sails
    320 x Sneezewort
    100 x Light string
    400 x Glitter poppy

    Costs: 10 €uros (or equivalent in your currency)


    * Will the Glitter poppy and Sneezewort stay as crops after the event?
    No.

    * What will happen with the left over event goods after the event?
    Each Sneezewort will be exchanged for 3 EP + 2 CC after the event.
    Each Glitter poppy will be exchanged for 4 EP + 4 CC after the event.
    Each Light string will be exchanged for 5 EP + 5 CC after the event.
    Each Plan will be exchanged for 25 EP + 12 CC after the event.
    Each Mill sails will be exchanged for 25 EP + 25 CC after the event.​
    Each Sail Shop (temporary workshop) will be exchanged for 50 EP + 25 CC after the event.




    NOTE: Because the game is in constant development and is part transformations always, please note that the tutorials in the FAQ forum is complementary aids provided by the moderators. Bigpoint Company reserves the right to modify the data presented without prior notice this.
     
    Last edited by moderator: Nov 15, 2014
  2. shooger.sweet

    shooger.sweet Board Administrator Team Farmerama EN

    FAQ will be translated as soon as possible :p
     
  3. Neon-Lights

    Neon-Lights Board Administrator Team Farmerama EN

    temporary details of partial rewards for stage 1

    EP EarnedReward
    6000 EP​
    1 party spin​
    12000 EP​
    2 party spins​
    1 Harvest helper coupon
    1 secret seedling​
    18000 EP​
    3 party spins,​
    1 Harvest helper coupon
    1 secret seedling​
    24000 EP​
    4 party spins​
    2 Harvest helper coupon
    2 secret seedling​
    30000 EP​
    5 party spins
    2 Harvest helper coupon
    2 secret seedling​
    36000 EP​
    6 party spins​
    3 Harvest helper coupon
    3 secret seedling​
    42000 EP​
    7 party spins​
    3 Harvest helper coupon
    3 secret seedling​
    48000 EP​
    8 party spins​
    4 Harvest helper coupon
    4 secret seedling​
    54000 EP​
    9 party spins​
    4 Harvest helper coupon
    4 secret seedling​
    60000 EP​
    10 party spins​
    5 Harvest helper coupon
    5 Secret seedling
    Disguise Shop​
     
    Last edited by moderator: Nov 8, 2014
    penguilnz and bygo_cris like this.
  4. teddy.bear

    teddy.bear Board Administrator Team Farmerama EN

    Event requirements chart

    event.jpg
     
    Puski96, bygo_cris, baw815 and 3 others like this.
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