Keeping Stock

Discussion in 'Everything else Archive' started by squigglegiggle, Dec 7, 2014.

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  1. solotime

    solotime Count Count

    I haven't stocked up my crops that good for some time now.
    Like first ten around 20k, after that 10k for first page.

    I used to have around 200k Lettuce and sold it all for very small premium. Was something like 1.75
    Next day it went up to like 5 bucks :(

    I haven't been keeping good amounts of tree fruits too. I been selling them once they reach above 2000.
    Sometimes I'll even for get about them and they reach higher.

    Only thing I'm buying up are eggs. I think they will go up in value.
     
  2. Aluntino

    Aluntino Board Analyst

    12ss12,

    The problem with using any kind of 2x2s (including CFs) for planting whatever to be ready to harvest at event start is that, by definition, the algorithms set for distributing drops of any kind, including events', give a maximum of 1 drop of each kind per single plot (several drop kinds can come out from a single plot at any given moment, but only 1 of each kind).

    Thus, 2x2s establish a ceiling to the quantity of event's drops you may get in that initial harvest.

    Instead, if those 2x2s were split in 4 1x1s each, the total amount of event's drops you may get increases a lot (not exponentially because CFs almost guarantee that you'll get 1 event drop from almost each of them, provided what you planted is a longer crop). That's why the best is to have anything long enough ready to harvest by event start that uses up 1x1s (either crops or trees, barring pens/workshops of any sort from the lot, precisely because they use up 2x2 plots by definition, like CFs). Therefore, the more plots, the better.

    Edited to polish grammar.
     
    Last edited: Dec 9, 2014
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  3. jennifersiegel

    jennifersiegel Padavan

    That's what I used to do when I was short on drops and time. Comfortfields... and with SG and enhancers they actually don't take that long to grow during an event either. But then I read here somewhere that your chances of getting drops are 4x higher with small fields than big ones. And that they are limited to one per field (event drop, etc.). I always thought it was related to the amount of base EP I was harvesting.

    I think that big fields should be able to drop bigger numbers of items. If players decide to grow crops on big fields they should be able to get the necessary drops as well. I ordinarily grow crops on small fields and I have all the trophies up to max, etc. and even I am worried about getting all the possible drops. What about people that don't have all of that?
     
  4. -Mir85-

    -Mir85- Living Forum Legend

    I think this is a misunderstanding. When growing long term crops, the chance might be increased when using 1x1, but not 4x higher.

    I will try to explain how I understand it: I think the drops are related to base grow time (or maybe EP: probably not, see Aluntinos answer). If the grow time is very long, then together with trophies and maybe howie donuts, the chance of getting a drop from a 2x2 field may exceed 100%. Lets say it reaches 120%. The extra 20% is then wasted, since you can never get more than one drop per field.

    If you with the same example used 1x1 fields, the chance for each field would be 30% and you would sometimes get more than one drop from the 4 1x1 fields.

    I think this is significant only for long term crops/pens. For event crops (which are never more than 8hrs) I think it should be irrelevant if you grow them on 1x1's or 2x2's.
     
    Last edited: Dec 9, 2014
  5. woody

    woody Commander of the Forum

    1X1 might not make a huge difference for drop rate, but it makes a BIG difference with CAC (or even pumpkin jam) harvests.
    Also, though definitely not scientific (single data is NEVER enough), I thought I got more drops when I moved to 1X1, when I was able to harvest upon maturation. When I had to wait to harvest (because I was working or sleeping, for example), then I got more return by using comfort fields and supergrow. More harvest and more drops, both, it seemed.
     
  6. Aluntino

    Aluntino Board Analyst

    Perfectly explained, Mir.

    It is a misunderstanding. That's why in my comment above I said: "if those 2x2s were split in 4 1x1s each, the total amount of event's drops you may get increases a lot (not exponentially because CFs almost guarantee that you'll get 1 event drop from almost each of them, provided what you planted is a longer crop)". But they do increase a lot: the more plots, the higher drops.

    The only observation I have to your explanation is that drops are most certainly not tied to EPs or EPs/hr yield (if they did, roses or hops would yield more drops: they don't) but probably some items (like trees) may get a higher chance if they are higher level, even though they take the exact same time; it's never been totally clear. However, at least for events' drops, I've observed that Baha's crops tend to yield more event drops/hr (not a fixed rule, just an observation of mine).

    What's for sure certain is chance to get a drop from a plot increases with busy time of that plot, considering base time as the timeframe (that can be cut using water, manure, SG, cloud rows, etc.). Chance of course depends on trophies, Howie Donuts, etc., and number of plots.

    Long ago there was a player (I don't recall her name: maybe Suzee does) who explained drop rates and chances in a very clear way -I hope I'm capturing the essence of what she said-: she thought it as a lottery, with a certain fixed chance of getting some amount of a single kind of drop in a certain given "busy" base elapsed time; therefore, she saw the number of plots as tickets for that lottery for that elapsed time: hence, the more plots, the more tkts --> the more chances to win the lottery --> the higher chance to get those specific drops.
     
    Last edited: Dec 9, 2014
  7. -Mir85-

    -Mir85- Living Forum Legend

    woody, with CAC 1x1's are of course best :D

    Growing event crops on comfort fields with super grow, I would expect you would get twice as many drops as on normal fields :) (from my limited experience)

    12ss12 was talking about growing long term crops on comfort fields, which is another matter.

    This is a bit too simple though. One need to keep in mind that the small plots have a lower probability than the big ones (otherwise it is easy to draw the conclusion that the chance is 4x higher with small plots).
     
  8. Aluntino

    Aluntino Board Analyst

    It's not too simple, Mir. I disagree. It's the simplest way of putting it so that to give a simple rule that can be understood by anyone: it doesn't need to mean 300% more chances (which is what 4x means). How would you otherwise propose to formulate this as a simple rule?

    Smaller plots do indeed have a lower probability by themselves but a field made up of smaller plots has a higher compound probability, once the "indifference" base time boundary is trespassed.

    No one knows by how much chance increases as a result of having more plots, but it does. With shorter crops (or pens or whatever), it probably does not make much of a difference because the chance of getting whatever drops increases with elapsed busy time of a field and its plots, considering base time as the calculation basis. For shorter timed items, then, we may conclude plot size doesn't matter.

    BUT no one knows what the elapsed busy "base" time boundary is that indicates indifference in drop rate (that is, exactly the same result no matter the size of the plots).

    Once that unknown boundary is trespassed, for sure longer crops and longer productive items of any kind and size have higher chances by themselves and the chance of getting some specific drop from that field increases with the number of plots you have occupied that field with. Otherwise, with those longer timed items, you'd lose chance of getting those drops because of what you explained in your previous post.
     
    Last edited: Dec 9, 2014
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  9. -Mir85-

    -Mir85- Living Forum Legend

    I am not sure I can :p

    It is just that if you say "the more plots, the more chances to win the lottery", some will think they have to grow 4 hour event crops on 1x1's to maximize drops (I have seen it in the strategy threads). This can be very frustrating if they don't have harvest helpers.


    I went over to the German forum to have a look. Some of the players there do lots of statistics (with lots of players reporting their numbers) to determine the chances of different things. One of the regulars have made a thread on drops. He claims that the drop chance for carnation is 70% for a 2x2 plot, and that you have to have full trophies and 12 howie donuts in a field before the drop chance is 100% for a 2x2 plot. Personally I trust his numbers.

    Edit: I realize the drop chance may vary a bit from event to event. But I am not sure it makes a big difference here. I could try to find out how they got to 70%... maybe another time :p
     
    Last edited: Dec 9, 2014
  10. CaliChrome

    CaliChrome Forum Baron

    I, for the most part, do not use the harvest helpers. I have planted 1x1s and 2x2s in my glade with event crops. I haven't kept exact figures but I don't see better drops on the 1x1s. Once I get close on my event crops, I go back to 2x2s. It's funny because I almost think that the faster I harvest, the better the drops are. It's probably just my imagination.
     
  11. Aluntino

    Aluntino Board Analyst

    Mir,

    You know better than that. (By the way, what this guy in the German forum says may be over-interpreted by many as 2x2s having higher chance, when I suppose what he means is that it's 70% of something that needs to be defined -I guess it's 70% of the 2x2s are indeed yielding a drop-; it doesn't help a bit to know that the chance increases to 100% for the same crop and the same configuration of 2x2 plots if you have 12 Howie Donuts because I doubt many even have 1 of them -besides, 12 HDs where: some mod once officially informed HDs affect only the fields where they are; if so, it's not 100% any more, because the HDs would take 3 full 2x2s-; the confusing thing about this is that then he should define the same thing for the same fields all covered with 1x1s and see what's the total number of drops from that field for the sake of a meaningful comparison; this is what truly matters: total drop yield for the same crop in different configurations of plot sizes).

    Let's go back to the beginning of all of this and try to state simple truths, based on proven experience:

    * if maximization of events' drops is sought for the initial harvest at event start --> the most possible 1x1s with the longest timed possible crops is the way to go;
    * if maximization of any drop (including events') is sought:

    + plot size doesn't matter for shorter productive items, like crops, including events';
    + plot size does matter for longer productive items, including events' crops --> the more plots, the more drops if the productive item is of the longish timed kind.


    The problem, again, like I've already pointed out above, is to define where the base time boundary lies, the one that meaningfully differentiates "longer" from "shorter". I really don't know but I think it lies somewhere beyond 4 hs of base time: below that, difference in plot size is not significant; beyond that, difference in plot size is increasingly significant as a function of the base time of the productive item, whatever this is (crop, tree, etc.) --> the longer the base time of the productive item, the highest chance of getting whatever drops is achieved by reducing the plot size.
     
    Last edited: Dec 9, 2014
  12. -Mir85-

    -Mir85- Living Forum Legend

    xDxDxD

    To your remark: Any confusion is down to me, he gave a precise statement. He claimed the base time boundary was higher than the grow time for carnations. I think the 12 howies was just to demonstrate what it would take for 176 1x1's to yield more drops than 44 2x2's, provided he is right.


    Coming back to what I know or don't know: It isn't much :p I have heard it said here that 1x1's are better for long term crops, and I have read there that it doesn't matter. I don't have any experience myself and will not insist on anything :) I might make a small scale experiment though, next event ;)

    In the meantime I would advice everyone to listen to Aluntino :inlove: And say sorry for all the off topic :oops:
     
  13. Aluntino

    Aluntino Board Analyst

    Mmmm. I've just read that German post (through the kind -but not very clear, this time- intervention of Google Translator).

    This guy claims the base time boundary lies at 28 hs. Therefore, if that were true, no crops would be affected.

    All I can say is that, consistently, again and again, smaller plots have yielded for me more drops than larger plots when base time of the productive item is longer.

    Long ago I made tests with the same crop in two different fields simultaneously (though there was no event going on, hence there were no events' drops involved): one configured in 1x1s, the other one in 2x2s+1x2s/1x1s in the fringes. The one with smaller plots consistently -as consistent as a clockwork- yielded more crafting basics (that was what I was measuring); 10/20% more. I really really doubt it's different for events' drops but I don't rule it out. Who knows: maybe the algorithms for events' drops are different and set in such a way that plot size doesn't matter; if so, it may be a way of trying to level chances for different players.

    However, I can tell this for sure: during some events that allowed me to do so, I've some time ago compared events' drops yielded by two fields (main and meadow) over 24 hs periods several days in a row, one just with crops in succession (including events') in 1x1s and the other one just with animal pens and trees in the fringes: consistently, the one with crops in 1x1s yielded 20/30% more events' drops over the 24 hs periods than the one with pens+trees.

    I don't know.
     
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  14. Mooboy

    Mooboy Commander of the Forum

    About Drop Items from harvesting Crops weather you used 2x2 or 1x1 or does using Howie donuts with 2x2 Fields will it reap you more drops compared to using 1x1 fields there is no way you can prove this to a finer point As the Drops are completely Random, everytime you harvest your farms, you will get different drop items outcome even you harvest the same crop in same field format repeatedly....

    Here is my Theory about Drop Items....Each Drop Item have an Exchange Value, for Each Drop is Based on Based Time Crop. Whenever you harvest your farm... Nail have an Exchange Value of 1.2 to Wooden Mallet has Exchange Value of 3000.

    On Each Farm harvest there is a deciding script to do a summary of what drops items is available to you at that given time, for Example if you harvest a field of 1x1 cabbages ...the Tool Drop Calculator works out the Crop you planted, animal Crop Trophy percentage, Crop trophy percentage, any Howie donuts used plus any drop refinement used. These can boost your drop rate percentages but it is still pretty random outcomes each harvest is not the same as previous harvest

    Howie Donut boost your Drops up to 5% in the field it is placed in.....This Boost could either be 0%...1%....2%....3%....4%....or 5% it is completely Random !!!....It Simpler Plain English is just boost your chances not Actually 5% more Drops....

    Each Howie Donut requires 1x1 Field for every Howie donut place on that field you lose the chance of getting drops for that field if you used 12 Howie Donuts then you lose 12 times 1x1 Drop Prospects if the living legend is not unlocked then you lost even more % of your Drop Rates ...
     
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  15. Aluntino

    Aluntino Board Analyst

    Mir,

    I've re-read again the so so translation GT delivers of what the German guy says.

    He doesn't explain in any way how he gets those 28 hs as the boundary base time. Unless he is one of the developers or has first hand info, the only other possibility that comes to my mind is that the 70% chance from carnations would mean a 27 hs crop to get to 100% (carnations base growth time 18:53/0,7). But I seriously doubt this is a correct assumption. By the way, it's obviously clear, then, he is taking base growth time as the only significant variable to consider -not EPs, not anything else-.

    It's also confusing -at least from the translation- what he says in last paragraph regarding having compared different farms in not altogether similar conditions and only partially (that is, his "disclaimers" add to confusion, in my opinion).

    But there's one of his claims, if I understood it correctly, I think is wrong and I can check pretty easily. He implies -before he addressed the 1x1s vs 2x2s "issue"- that those who have Premium membership can use autoharvest at event start on fields full of trees that have accumulated two due harvests as a way to get double drops. Well, what I understand is that EPs and fruit do stack but drops don't, that these are the ones assigned at the moment of harvest as if it were a single harvest, not two, stacked. And I understand the reason why this is so is that just a maximum of 1 unit of each drop kind can come out from any plot at any harvest. He is implying you can even get more than the number of plots in that field. I doubt so.

    I've never so far paid attention to what happens to drops when I do make stacked harvests using autoharvest. So, next event, I'll fill the Glade with XXLs and I'll check what he says and I'll report back when I know. I'll also re-do my tests comparing one field full of 1x1s and the other one with 2x2s + 1x2/1x1s in the fringes. Anyway, I know results won't give a final verdict because drops are random and not every harvest of the same thing yields each time the same result. I'd need to do repeat tests over several days and take the daily avgs --> that should be nearer to truth. But event starts happen only once per event.... LOL
     
  16. -Mir85-

    -Mir85- Living Forum Legend

    I think there would have been more info on the old forum, but let's come back to this another time :)
     
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