Wolves???

Discussion in 'Everything else Archive' started by Laurelei, Nov 27, 2014.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. Laurelei

    Laurelei Forum Great Master

    Is this a farm game or a zoo game??? What's with the wolves??? Is there any theory where farmers would want to have wolves on their farms? What's next--Lions, Tigers and Bears??
     
    abubadi66, SillyGuy and farmer_broke like this.
  2. tommone63

    tommone63 Forum Apprentice

    they already have bears:)
     
  3. farmer_broke

    farmer_broke Commander of the Forum

    @Laurelei
    Have you heard of my farm named brokes_zoo ?

    Just ask tommone63 about it. The farm sends Wilsons nearly everyday. Tommone at one time was thinking about trying to sell them; maybe even breed um.

    If you'd like to be a neighbor, just send a request. Lots of space in the barn for ya if you need a place to rest your head.

    Have you heard of the Market Giraffes in the game?
    or
    Market Vultures?
    or
    Lion Kings?
    or
    Market Cheetahs?

    ;)

    My farms are all missing an ant!
     
    Last edited: Nov 29, 2014
    abubadi66 and SillyGuy like this.
  4. solotime

    solotime Count Count

    We need alligator like the Zoo game BigPoint owns has.
     
    abubadi66 and SillyGuy like this.
  5. Laurelei

    Laurelei Forum Great Master

    You're right of course. And foxes. And Eagles. Lots of stuff that has nothing to do with farming, would be my point. Not to mention the Bahamarama animals but at least you could make the argument that it's the exotic clime. Anyway, it seems like we're turning into a zoo game and not a farm game any more. Sure don't have enough space for farming with all these animals...
     
    Michael1877, abubadi66 and SillyGuy like this.
  6. SillyGuy

    SillyGuy Forum Veteran

    I do not mind if BP often released the new animals and new trees.

    The question is: how do you put all the new animals and the new trees along with the old animals and the old trees and also planting crops ONLY on 588 plots in mainland and 188 plots in island.
    It is impossible to limitations of space, considering we always have 2-3 events every month!
    Not everyone has the same style of gaming as farmer_broke (one of good role models). :music:


    This should be a consideration of the developers before releasing a new feature. Perhaps by adding one more place to do it all at once, especially breed the animals. :mad:


    I see many people are tired and fed up with all this boring routine. I'm SILLY, please tell me where is the pleasure of it?

    (may I say probably because of this reason I chose this username)
     
  7. Michael1877

    Michael1877 Old Hand

    At least they are vegetarians......wouldn't be surprised if they pop like balloons after a while with the diet they are on.....
     
    SillyGuy likes this.
  8. dnin21cent

    dnin21cent Forum Baron

    yes, BP introduced most of animal are vegetarians. But not all
    spider eat glowworm. Fox eat egg, Island snake(Anaconda) feed rabbit & chickens.
    But I still glad that we got vegetarian wolf, eagle
     
    farmlily3, SillyGuy and Michael1877 like this.
  9. blessedlady2

    blessedlady2 Old Hand

    I love all the variations of this game. After being here forever it would have been very boring if the game had not evolved. I like figuring out the strategy to do what we need to do to accomplish what needs to be done. I'm always excited when something new is added to the game.
     
    farmlily3 and SillyGuy like this.
  10. Mooboy

    Mooboy Commander of the Forum

    I am Role Model to some Farmers too LOL. But i am growing hoarder, not like Broke. I Grow needy things and do the markets at same time.

    What Good about having lots of CC is that you can buy many critters if you not got the animal pens space to grow these needy critters. Plus there is no need to have rare animal pens to buy rare critters. Very often i make a fair bit of cc selling crops non rare critters and rare critters to buy newer critters.

    I did get 10 Wonder Stables from Top 1000 did not get any Wolves or Roosters

    Silly Guy I think you find growing crops is more fan and more money cc making machine, than growing critters...crops do not need animal feeds many animal feeds now very pricey to buy now
     
    farmlily3 and SillyGuy like this.
  11. SillyGuy

    SillyGuy Forum Veteran

    Ajjg aka Mooboy - There are pros and cons to be a growing hoarder or a trading hoarder. I'm not interested in discussing it here. What you say is one such example.
    I grow needy things and do the market at same time too. And also I'm rare tree/animal pen collector.

    However, where I can put all of that with the limited space? :sleepy:
    I got a lot of them in my inventory, and use them alternately in accordance with what I need. Maybe it's better if the developer provides extra space in order to provide a pleasant and relaxing atmosphere while playing the game. Before a new tree/animal pen is introduced.

    IMAHO, I found one of the reasons of many people are tired and quit because of that. (Maybe it's just my mind.)
    It was a very bad thing that happened today.



    MODS, I'm sorry, I do not mean to be rude here. :(
     
    Aluntino, Mooboy and farmer_broke like this.
  12. jennifersiegel

    jennifersiegel Padavan

    Didn't the newsletter mention something about a stackable space for animal stalls or something like this? Does anyone know more about it or has a theory as to what such a thing could be?

    Yes and I don't want to grow a hoarder either. I would hope that small amounts would be just fine. I like moving my crops/CC's around rather more often in small numbers instead of having so much stuff lying around in my barn and then I could get a little more lucky. And I am happy having a couple spare to sell at an event but I am working the market more or less all the time anyhow. I would hope that the dev team does understand that by setting the amounts they are influencing the behaviour of the players. Hoarding is not a sentiment that I would like to encourage. Easy Events, a little something from the market, not very much. Everybody should be able timewise to produce the necessary produce comfortably if they have at least all possible spaces open.

    Like this people without CC's could actually be part of the event as well. How about boosting the players CC's, so that more cash can go around more easily? How are the numbers on that, I wonder? A reward in an event or more to be won on the wheel??

    As for the wolf.
    Please dev team never ask for rare trees or special animals within a time limited event. The seedlings and wolves are better dealt with as a quest and the game should be fun and not frustration.
     
    Last edited: Dec 8, 2014
    Aluntino likes this.
  13. SillyGuy

    SillyGuy Forum Veteran

    jennifersiegel - I would say we can not discuss about mentioning newsletter or theories as to what such a thing could be here. This is not our authority. We must abide by the forum rules and to maintain healthy discussion. And it's so far - far away from TO's(the author) subject.

    But if you can read carefully what TO wrote here with what is happening today, you can find out how TO feels it. I'm the same experience as well. :(
    1. we ONLY have limited space (588 plots in mainland and 188 plots in island).
    2. we always have 2-3 events every month and demanding high requirements.
    3. to maintain and support the developer team, some of us are willing to spend some real money in game. It is not necessary for many people, but we are happy to help the game will evolve.
    4. almost every month a new tree or a new animal pens introduced. We will have a new "flying squirrel" egg pet and a new "bonsai" rare tree sooner or later.
    5. almost every month a new permanent quest will come.

    Because of those, everything becomes complicated and many of us are tired of this boring routine.
    Maybe it's just issued an unpleasant feeling. Not mean to blame anyone.

    Enough not to be questioned again. :oops:



    -------- Let's make fun subjects about wolves --------


    I'm thinking the wolves would be going to be a breeding animal later. Maybe this can be a guessing game. What could it be? o_O

    Maybe it would be:
    [​IMG] or [​IMG]
    GREY WOLF ---------------------------------- RED WOLF​

    Or maybe I should ask a question to wolfeyesone first. xDxD
    Because s/he is a wolf expert.

    What are your predictions?
     
    Last edited: Dec 9, 2014
    farmlily3 and farmer_broke like this.
  14. 22ro

    22ro Forum Greenhorn

    I believe we'll see the introduction of a lynx and a buffalo in the future. Take a look at the Big Ol' Bruin and Brother Wolf items. They are totally similar in design to the bear and the newly introduced wolf. Which leads me to think they are planning to introduce the lynx (in a design corresponding with Timid Lynx) and buffalo (with Buffalo Bill) as special animals as well.
     
  15. SillyGuy

    SillyGuy Forum Veteran

    Good point, 22ro.
    Very plausible excuse. I love it. :D:inlove:
     
  16. 12ss12

    12ss12 Living Forum Legend


    I agree. I long ago gave up farming as there is no space for cultivation. All space have been used up for animal pens, workshops and likewise. It is high time farmerama finds a solution to these.
     
    farmlily3 and SillyGuy like this.
  17. Mooboy

    Mooboy Commander of the Forum

    It seems that Bigpoint is running out of Animals for the Farm that are farm animals...now they are using Wolves...Any other animal they bring out is more relevant to be an island animal is been a while since we had a new island animal...

    In Terms of Next Breeding Animal, it has never been an rare animal, due to the fact they not much in circulation in the markets to make it feasible as each breeding motel requires four based animals per breeding motel....Wolves are selling for over 50K each it would have been the most expensive Breeding quest EVER lol

    I think it be a while before Wolves Prices start to come down to about 4K or less...
     
    farmlily3 and SillyGuy like this.
  18. farmer_broke

    farmer_broke Commander of the Forum

    The Bat and Crow are both classified as Rare Animals due to the nature of stable acquisition. Both are classified in the FAQs - rare Animal Stables.

    Rare animal stalls are controlled by the game developers via mystery stable sales and event prizes and giveaways on the wheel and even discontinued in mystery stables. Some may even be purchased for BBs. The number of pens in the hands of farmers are controlled to some degree but the produced animal has been always available on the market.

    Unless one is able to provide information to the contrary, I must conclude two rare animals have been introduced and are now breeding animals.

    There is sufficient evidence to make a case that there rare animals in the pipeline which may easily be bred. With several being readily available by purchasing with BBs, it is only a matter of time now. Don't kid yourselves.

    Unless a new class of exclusive breeding animals is introduced, as of this moment I must regard the wolf as an ineligible potential breeding animal within the next year.

    I notice many opinions regarding ccs or lack thereof. Although it is not so obvious or kept in the minds by many, one of the challenges faced by the game producers is to remove ccs from the game. They must! Most anything which has been seemingly given to us has been taken way. It must be or the direction of the game and the players change significantly. Planting crops and producing animals is the tip of the iceberg.
     
    SillyGuy likes this.
  19. SillyGuy

    SillyGuy Forum Veteran

    I agree bats and crows are two rare animals have been introduced and are now breeding animals. I think there is no other rare animals eligible for breeding in the next few years, nor with wolves. But who knows? :p


    When we talk about CC, it will relate to the currency, market, and exchange rates. CC is the currency of the game and used to trade in the market.

    Removing CC from the game?

    No CC = No game currency. How can we trade?
    How does the market work? Are we going to use the barter system such as the age of dinosaurs?
    How much would you exchange for 100 apples? Is it enough with the 100 wheats? 200 lettuces? or 50 oats? o_O
    There's nothing wrong with CCs. But the game producer should notice about dynamic market system must have limits. The prices may go up or down for twice or three times its Exchange Value.

    In my market, sorghum sold for 80 CCs each (ExV : 4.5 CCs), go up for around 17 times.
    And cherry sold for 28 CCs each (ExV : 125 CCs), go down for around 5 times.

    This dynamic market system is really annoying. -.-
     
    Last edited: Dec 19, 2014
    farmer_broke likes this.
  20. farmer_broke

    farmer_broke Commander of the Forum

    SillyGuy, sorry for explaining poorly about ccs removal. Yes, the cc is likely to remain the game currency. The developers must and will continue to take ccs from the game. It is done through events and quests.

    For example, take a bee-u-tiful bee which currently sells for 11-15 million ccs. Want one? For what? To donate it to complete a quest? Fine. You may either buy or produce over 60,000 bees and then buy or mill power feed and then breed to get it. (Or you may buy it on the market and keep ccs circulating). When you finally get it, you donate an animal worth over 10 million ccs and in return I believe you will receive 1 million ccs and a star. We can refer to this in terms of animal removal, or cc removal, or equate the animal(s) to exchange value and the result is the same....removal.

    This round and round process is very deliberate with specific goals which we as players are not privy to. Want to discuss it in terms of crops? Look at the current event for example. There are crops which have potential cc value which are being removed from the game as items are being donated. ... again removal. This must happen!

    The demand is created as with the present event. The item(s) and ccs are removed from the system, people farm again and raise the crops or animals, and this round and round process will continue until the game reaches the end of its life cycle. (I feel the producers and development team have done fairly well in extending the game's life cycle and keeping it from nearing its maturity stage. And when it reaches the mature stage of the life cycle, RL revenue stabilize and will even decline as players loose interest. When revenues drop to the point where it is unprofitable for this company to maintain the game then the game is D-E-A-D. )

    With all players running around with millions of ccs the development actions in this game would change and significantly. Yes, pros and cons to allowing it to happen and not. A balance is sought by developers and there lies their challenge.

    A barter system is indeed a choice for game developers and producers to implement. The choice has obviously been made to implement the like of a free market system. The present system seems easier to implement as it more closely parallels real life. The game has all ages of players. Bartering is taking place in this game and it is being done through gifts and the market system. It is detailed and we may discuss later if you wish.

    I conclude from your use of the term exchange value and your examples that you do not have a sound understanding of exchange value. I was at that same level of thinking and have gone beyond it. From recent discussions I find this lack of understanding widespread in our En forum. And level is NOT the determining factor. Maybe we need to begin a new thread in order to provide the discussion and information in an easily identifiable place. We help one anther here and can cure this.

    No right or wrong way to play. Once I somewhat understood it, I found that many previous forms of analysis I used were really putting the cart before the horse.

    Really what happened with the sudden increase in understanding is that I was able to make sense out of what I had misperceived to be nonsense.

    As to possibility of additional rare animal breeding: There are two highly eligible rare animals and all is in place to initiate it. This must be done on a timeline which includes consideration of other goals set by the development team. And keeping the mass from seeing it is also being used as part of the strategy necessary to maintain and generate future RL revenue for the Company through this game.

    Lots and lots more to this whole endeavor than playing a market or ep. And to keep this on the farmer_broke style: It's all a game!

    Taking a little time to sell a single lot of wolves in a lot of near 30.
     
    Last edited: Dec 19, 2014
    SillyGuy likes this.
Thread Status:
Not open for further replies.