Farmer's Market Improvements Suggestions

Discussion in 'Player Suggestions' started by Natasha77, Feb 16, 2016.

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  1. Natasha77

    Natasha77 Someday Author

    Hi,

    I have a few Farmer's Market Improvements Suggestions.
    I had to deal a lot with market to be able to afford My Magic Stalk: wild boars & hungry bats weren't cheap.

    1.
    It would be nice to see quantities of goods I have while I'm looking at any particular item in the market.
    Example: I know I need 2500 Potatoes, and I see a good deal on the market; However I have no clue how much I have / how much I should buy, I have to click "overview" then "make offer" and either search for potatoes or type potatoes on top, by the time I make all my clicks all the way back to original listing, I either forget exact quantity, or worse - it was sold.
    It doesn't need to be clickable icon or anything, just informative filed stating I have *XXX* amount of potatoes on hand, and so on for any item. There plenty of room for it between the name of the item I'm looking at and the button "overview".

    2.
    Since we pay a steep fee of 10% to list things, auctioneer or whomever they are can afford to share some information with us by mail or whatever other means available, it would be nice to know when and what sold. Don't really matter when I'm offline, but when I am online clicking on fields or clearing out manure... It could really help to know what needs to be relisted.
    It's almost impossible to keep track of every single item I list in the market, and when something sold I would like to replenish it right away rather than trying to figure out WHAT was sold.

    That's just my 2 cents. Thank you for reading. ;)
     
  2. elimeno

    elimeno Forum Overlooker

    I like your ideas Natasha77. I would also like to see it more evenly and "common sense" practical in price. the prices of things have gotton out of control...for breeding animal and the player wants 100 milliom...who would ever buy?
     
    CylentLea123 likes this.
  3. Natasha77

    Natasha77 Someday Author

    We, as players, control the price.

    However, there is dynamic ceiling for prices. Again, controlled by players as aggregate.
    There is a steep 10% fee charged upfront by the market. If someone willing to pay 10 mil to list a 100 mil item, all the good luck to them to sell it; Otherwise they are in the hole for 10 mil., because item, if unsold within certain time, will expire and 10% fee is lost.
    So the price for 99% reflect supply and demand, and there is no need for game developers to intervene.