Feedback Alchemist Improvements

Discussion in 'Everything else Archive' started by teddy.bear, Feb 16, 2016.

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  1. teddy.bear

    teddy.bear Board Administrator Team Farmerama EN

    Howdy Farmers,

    gnome.png

    Please post your constructive comments, positive and negative, regarding the Alchemist improvements announced here, in this Feedback thread.

    Please be sure to bring arguments for supporting your statements, simple comments saying you like it or hate it will not help the Team understand what goes great, and what needs to be looked into, when planning future changes.

    If you have any questions, please use the General Issues section or the Technical Issues section for technical problems - this thread is for feedback only. Thank you for understanding.

    We are looking forward to your feedback!
    Best regards,
    Your Farmerama Team
     
    Cassie101 and davidb1yth007 like this.
  2. baw815

    baw815 Forum General

    I plan on opening the alchemist trade as soon as I have enough stars and ASAP. The revamp looks good so far and NO PAIN PALETTES, err paint palettes. ;) :D
     
  3. RubinaK

    RubinaK Forum Apprentice

    Of course the change is very welcome. Still requirements are extremly high. I mean for me it's not feasible to spend 500 high-level plants and 10 high-level products for a single level 5 product that will serve me only for 8 hours. Maybe our strategists could make a formula that would prove me wrong, but it looks like the change will not make the alchemist more attractive.
     
  4. pickles60

    pickles60 Forum Connoisseur

    I am going to see how it pans out, but I must agree with RubinaK the requirements are too high especially with events after event, after event... and trying to complete FSQ as well :oops:
     
    Doc425 likes this.
  5. Aluntino

    Aluntino Board Analyst

    The typical high requirements of products like paint-palettes and the usage of space for placing the gnomes and getting the effect were the main reasons claimed by players in forum that lead them to virtually abandon the former Alchemistry. In fact, the former Alchemistry death was, I think, definitely sealed by the availability of Pinkie Pies.

    But, in my opinion, besides those turning off characteristics, there was one, absolutely exclusive to the Alchemistry, that made it altogether worthless: its products were not marketable. It condemned mine to barely reach lvl2 and stay stagnant there since.

    From what I've seen in FAQ, and what the market shows (EDIT: the new Alchemistry will only be here tomorrow... LOL: it doesn't show anything yet), this serious handicap has been kept. This is the Achilles' Heel of the Alchemistry and, unless it's changed, it'll go on being the minor trade, the ugly duck of the trades. It may have the potential to become a swan, but only if marketability of its products is guaranteed, as it happens with all the products of all the other trades.

    I'll analyze the recipes over the weekend, to see if they are of any worth in their present form. But I can right away say that most probably it'll be really worthy to make some of the recipes: they'll take Silver slots and, hence, if combined, the potential effect could be huge, without interfering with other key Diamond/Gold slots. For example, combining a Philosopher's Stone (lvl5, 6% time reduction on vegetables) with a Potion of Destiny ((lvl2, 4% time reduction on vegetables) will mean -I suppose it's calculated that way- a 10% time reduction on vegetables. Other similar examples can be found for the other crop categories (grains, flowers, other). This characteristic can be further enhanced through the use of refinements and special CRs (flowers, vegetables, so far).

    So, all in all, I think the change is good and making products will be worthy. But, if success is to be guaranteed, then, please remove the handicap and make its products marketable.
     
    Last edited: Feb 17, 2016
  6. davidb1yth007

    davidb1yth007 Forum Ambassador

    Thankyou for the revamping of the Alchemist. I have enjoyed the use of these buffs in the past, but, like many others, have forgotten about using it recently.
    1.One query I have is that in the old Alchemy, I was able to place say, five Philosopher's stone (- 20 squares!)
    but got a cumulative reduction in time of 5 x 6% = 30% time reduction. Will this still be the case? I hope so.....
    2.The proposed use of silver slots is a master-stroke, well done !
    Please don't "water-this-down" later......
     
    Last edited: Feb 18, 2016
  7. Aluntino

    Aluntino Board Analyst

    Its products ARE marketable!!!

    I think now it's a matter of just getting the most of this thorough improvement. I guess soon we'll figure that out.

    david,

    Good question.

    Since its products will now be usable in Silver slots, then they'll for sure be stackable as any other crafting product in any other slot. In those cases, their effect is just extended for the cumulative time of the crafts you activated. I guess it'll be the same case, meaning it won't work the way you mention. In fact, the effect you mention was limited to the field in which the gnomes were placed. But, through using them in Silver slots, their effect will work on all non-barren fields.... So, I guess that, in a way, if it'll work as I suppose, then it'll be a kind of compensation for the lost cumulative effect in one single field.
     
    Banjoman, -Mir85- and JJenks like this.
  8. marlenef24

    marlenef24 Forum Expert

    Finally I will get to use all my products as buffs and or sell them:D...before I used to think twice before I occupied my lands with the gnomes. Much, much better so thanks for this improvement;)
     
    Cassie101, Banjoman and pickles60 like this.
  9. deanarue

    deanarue Forum Apprentice

    Thank you! I am extremely pleased that we do not have to make the gnomes anymore.
    I think a few Items are still a bit demanding like requiring 4 ostrich eggs/ peanut butter as these are items that take a day to make, each. So we either need to devote a lot of area to producing these, or we only make 1 buff a week. Not good.
     
  10. TCRooster

    TCRooster Forum Demigod

    Much better getting rid of the gnomes but I will miss the cumulative effects of the buffs as they were before.
     
    baw815 likes this.
  11. Cassie101

    Cassie101 Emperor of the Forum

    I like the new Alchemist :) thanks BP for changing it.:)
     
    Brookeham likes this.
  12. yagki2000

    yagki2000 Forum Apprentice

    Very pleased with the Improvements. Am so pleased that we no longer need to make spaces for the gnomes 8)
     
    Banjoman and Brookeham like this.
  13. Mooboy

    Mooboy Commander of the Forum

    I am pleased that Changes has been made to Alchemist, The Garden Gnomes was only effective in the field it was placed in, plus it would mean need to use more than one of them at once to use effectiveness in another Field

    Now we can use Products in Silver Slot this helps to make it more effective as Alchemist was consider too expensive and useless to be used in an Effective way. ;)
     
  14. woody

    woody Commander of the Forum

    Nice improvements to the alchemist! Now that I have had time to explore and use the products, I am quite pleased. I particularly like that these are SILVER items and that they impact whole classes of crops, rather than just 1. As noted above, the products are "expensive", but I don't see that as a reason to complain. "Cost" is a user-generated/market demand function. Like other craft products, some will produce and sell, others will buy and some will produce and use.

    In time, we may find that a few are outpriced, (as we have in the other trades), but that could change with game demands AND, it definitely does not take away from the overall benefits we are now seeing from the new alchemist.
     
    farmlily3 likes this.