FAQ City Projects

Discussion in 'Game FAQ's' started by shooger.sweet, Dec 3, 2025 at 11:12 AM.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. shooger.sweet

    shooger.sweet Board Administrator Team Farmerama EN

    title.png

    *What is the City Projects?
    Complete daily tasks to win rewards.
    *How can I access the City Projects?
    You can access the City Projects from the Statue in the City.
    map.png
    You can also access it from the Navigation Bar:
    access.png
    *What else do I need to know?
    The city offers a brand new feature! Drop everything, pay Fuzzles' statue a visit, and start your daily projects for fun, challenges, and cool rewards!
    game layer.png
    Click on the Statue and a window will open showing you four daily tasks that you can complete. The tasks are randomly selected by the system and change daily.

    Completed tasks are marked with a green checkmark. Additionally, immediately after completing a task, a layer will be displayed on the respective area indicating which task you have just completed.

    *What task types can be required?
    For 1st release, only 10 types will be implemented. Rest will follow in later updates.

    tasks.png


    tasks 2.png


    *
    Daily Task Sequence Reward:
    The moment the Player has a Daily Task Sequence Progression of 7 will instantly book him the Daily Task Sequence Reward. The Daily Task Sequence will be check-marked and becomes inactive until it is reset to 0 at 00:00:00 and the Daily Task Sequence Reward is generated again.
    reward pool.png

    *Can I refresh a task?

    Yes, you can refresh a task in the following ways:

    back tab.png
    Daily Refresh
    All daily tasks will be refreshed on midnight local time, also meaning that finished (inactive) tasks will be renewed.

    icon_task_consumption.pngConsume something, example: Super-grow
    icon_task_complete.pngComplete a Quest stage/Mission etc.
    icon_task_buy.pngPurchase something
    icon_task_spend.pngSpend something, CC's, Farm Coins etc.
    icon_task_visit.pngTask to visit a certain area
    icon_task_collect.pngTask to collect a certain order
    icon_task_initiate.pngGrow something, feed it

    Manual Refresh

    Unwanted tasks can also be manually refreshed via a button.

    Via Consumable:
    • By paying 1 BB, a task can be switched in favor of a newly drawn task (which mustn't be the same).
    • This can be done once per Day on only one of the 4 Tasks.
    Premium Daily Task Refresh Currency:
    premiumDailyTaskCurrency_big.png
    • Having a Premium Subscription will book you 40 x Project Swaps with the start of your new subscription month.
    • This currency is used to switch a single (undesired) task for the cost of 1 x Project Swap.
    • The functionality cab be used 3 times per Day on any of the 4 Tasks.
    Finishing a Task
    • A finished Task will be checkmarked and the Slot will be inactive until the Daily (00:00:00) Refresh of all Tasks. The connected Daily Task Reward is booked.
    task bar.png

    Finishing all 4 Daily Tasks:
    • Once all 4 Tasks are checkmarked (inactive), the Daily Task Sequence progresses by 1.
    Finishing The Daily Task Sequence:
    • This can only be finished by completing all 4 possible Daily Tasks on 7 subsequent days. Failing on just one day will reset the entire sequence to 0.
    *Visual Statue Progress
    The Statue initially starts with a green patina (copper reacted with air and moisture). With every day that all Daily Tasks were finished, the statue is polished and appears in more shiny copper. Every Day, the Tasks were not finished, the copper gets more green Patina again (goin back one visual step) until it reaches the base appearance. This makes 8 Visual Steps in total:

    • Step 1 (Base Appearance with maximum green Patina)
    • Step 2
    • Step 3
    • Step 4
    • Step 5
    • Step 6
    • Step 7
    • Step 8 ( Maximum Shiny Copper Appearance)
    The Statue on the City map and the Daily Task & Achievement Layer have the same amount of visual Steps and also have the same Progress / Regress behavior.
    Daily Task Sequence Streak
    There will be two scores next to the Daily Task Sequence Progress bar which show:
    1. The current amount of of continuously completed Daily Task Sequences (without a missed week).

    2. The All-Time maximum amount of of continuously completed Daily Task Sequences the respective play ever had.