Complete Overhaul of the Giver System

Discussion in 'Player Suggestions' started by Friends_with_Henefits, Dec 24, 2025 at 2:17 AM.

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  1. Friends_with_Henefits

    Friends_with_Henefits Forum Apprentice

    I’ve been thinking a lot about the giver situation here at Farmerama. Over the years, givers have become the strategic focus of gameplay. Crops are harvested and replaced. Givers are not.

    This has led to significant decorative bloat: we have parks, museums, coasts, lighthouses, and cloud rows, yet we still run out of space, leaving us with overflowing inventories.

    Cloud rows were a temporary solution at best. Partially-completed cloud rows accumulate for years; missing pieces are often hard to obtain. Many players give up or don’t try at all. And most players end up with half-completed “in-progress” rows that contribute little to gameplay.

    I propose a radical rethink of the giver system—one that keeps the animations and decorations we love but makes givers strategic, manageable, and meaningful. The core idea: shift from permanent, cluttered givers to limited-charge, purposeful rewards that enhance gameplay rather than dominate it.

    Think Piccolo Wonder Box for every item in your inventory.

    How It Could Work

    1. Award only limited-charge givers going forward

    2. Convert Existing Givers (Except Pets) into Limited-Charge, Consumable Givers

    • Effects could include EP, buffs, crafts, CCs, BBs, stars, coupons, SG, SSG, etc.-- tangible rewards related to the original event or reward (to be determined)
    • When current legacy givers are deleted from the field, they automatically become temporary givers with a limited number of charges.
    • When temporary givers are removed from the field they are deleted from inventory- no more clutter
    3. Replace Cloud Rows with Permanent 1×1 Givers
    • Cloud rows would be phased out
    • Items removed from cloud rows are converted to temporary givers
    • Once all items are removed from a cloud row, the row closes automatically, cleaning up legacy clutter.
    • Players who completed a cloud row before conversion receive permanent, moveable 1×1 givers with the same effects and cooldowns.


    Why This System Is Better

    Solves Farm & Storage Bloat while providing compensation for earned rewards
    • Current problem: players have hundreds of givers and limited space-- low-value givers accumulate in inventory, storage is clunky and hard to sort
    Adds Strategy Without Complexity
    • Limited-charges preserve usefulness and respect past effort while preventing endless accumulation.
    • Players choose: which givers to place, when to activate them, whether to save charges for events.
    • This introduces meaningful decisions instead of passive EP farming.
    Makes Repeatable Content Fun Again
    • Because givers are consumable:
      • Events can reuse decorations or recycle designs.
      • New players can catch up.
      • Veterans still benefit.
    • No inflation, no clutter.
    Preserves Emotional & Visual Value
    • Keeps original design, artwork, animations, etc. intact.
    Encourages re-earning (or buying) of high-value rewards
    • No more years-long passive EP farming

    Thoughts?
     
    kbalcı likes this.
  2. BlackCaviar

    BlackCaviar Forum Overlooker

    So you want my Barnyard Bill tree to be a limited charge item? And my magic trees? No, I don't want this to happen.
    I waited a long time for a Piccolo box to turn into a BB tree. Why do you want to punish me by limiting it's use?

    If you don't want givers sitting in your inventory, give them away or cash them in during Gift and Trade. Someone else may want them.
     
  3. Friends_with_Henefits

    Friends_with_Henefits Forum Apprentice

    I totally get it—you’ve worked hard for your Barnyard Bill tree, magic trees, and the Piccolo box that became a BB tree. Those are meaningful rewards, and I’m not suggesting we take away their value or erase your achievements or your ability to profit from them in the future.

    The idea isn’t to punish players or remove the use of these items—it’s to prevent givers from overtaking the farm and inventory space over time.

    Certain items should understandably not be reduced to limited charges... like pets and BB trees and magic trees.

    • Your existing BB tree and magic trees could remain as permanent items
    • BB trees, magic trees, and similar items could continue to be permanent, attainable items
    • Other future givers, especially EP givers, could be limited-use or temporary, which lets the game continue giving new rewards without creating clutter that blocks storage or slows down gameplay.
    • Other cloud rows and leftover legacy givers could be converted into consumable versions without messing with your BB trees and Magic Trees
    It could also be structured so that nothing becomes limited charge until you delete it.

    But the giver situation has been an unscalable problem since the early days, and it will continue to grow and need a solution.

    This is about preventing the accumulation of hundreds of givers that players often can’t place or use, while still keeping the emotional and visual appeal intact. You wouldn't have to lose your BB trees.

    But I assure you, no one wants my gazillion rainbow trees at the G+T, they are useless.
     
    Last edited: Dec 24, 2025 at 3:18 AM