Feedback Flying Squirrel Pet & Winter Cloud Row Sale

Discussion in 'Everything else Archive' started by teddy.bear, Dec 18, 2014.

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  1. teddy.bear

    teddy.bear Board Administrator Team Farmerama EN

    Howdy Farmers,

    Please post your constructive comments, positive and negative, regarding the Flying Squirrel Pet and the Winter Cloud Row Sale in this Feedback thread.

    Please be sure to bring arguments for supporting your statements, simple comments saying you like it or hate it will not help the Team understand what goes great, and what needs to be looked into, when planning future events.

    If you have any questions, please use the General Issues section or the Technical Issues section for technical problems - this thread is for feedback only. Thank you for understanding.

    Don't forget: You are also more than welcomed to join us and give your Feedback, or ask your questions in Chat!

    We are looking forward to your feedback!​

    Your Farmerama Team
     
    penguilnz and abubadi66 like this.
  2. abubadi66

    abubadi66 Old Hand

    I think the cloud raw is a very nice offer, the price is reasonable and the rewards are very good, and the new addition (the increased drop rate of items including event items) is original and I like that even the time is short, only 30 minutes, but that's a good start, as for the flying squirrel pet, it is not bad addition but the price is a bit high for only 250 ep, but it is a new addition and anything for the island is welcome even though it can be used for the shipwreck or the park. and Merry Christmas to all.
     
  3. -Mir85-

    -Mir85- Living Forum Legend

    The flying squirrel is super cute, the bonus is nice enough. But it is far less attractive to me than the flying unicorn. Had the price been a bit less than that of the unicorn, I would have considered it. However it is about 50% more expensive, so no :(

    I have not yet decided about the cloud row. Not sure I need the extra drops, but maybe someday I'll regret it if I don't get it :p
     
    abubadi66 and DarlingDaizy1 like this.
  4. woody

    woody Commander of the Forum

    The cloud row is very nice! At first, I thought it was the event row, and was not sure I wanted 2, but the event drop increase, in particular is a real boon!
     
    bygo_cris likes this.
  5. julie1013

    julie1013 Commander of the Forum

    Would someone tell me if I understand this correctly? When you activate this, you get 1 harvest, then have to wait 2 days to activate again? Which means that you get to use this 5% drop bonus 3 times during an event?
     
    abubadi66 likes this.
  6. -Mir85-

    -Mir85- Living Forum Legend

    Yes, you understand it correctly.
     
    abubadi66 likes this.
  7. julie1013

    julie1013 Commander of the Forum

    Thanks for confirming, Mir! :):)
     
    -Mir85- likes this.
  8. abubadi66

    abubadi66 Old Hand

    A second thought, the cloud raw after been tested, and with 48 hours cool down is not that great, don't be sorry if you missed it, by numbers if your harvest yields 20 drops you will get 1 extra and that's for 30 minutes every 48 hours, and I never had a number higher than 16 drops on any field, but some players says they can get over 20, I did not achieve that yet even with my main field with 1x1 plots complete, and with the highest crops level so far.
     
    Last edited: Jan 2, 2015
    bygo_cris and julie1013 like this.
  9. jennifersiegel

    jennifersiegel Padavan

    I believe that cloud rows or any enhancements for drop items pose the danger of excluding all future or unlucky/poor players from events. If they actually include event drops.

    There was a time, I would have never thought that!
    But that was when event drops were plenty and just fun to see popping out of my fields (felt more like the M6 Coin quest).
    A fun little side effect and at the end you even got a couple of extra CC's or EP's for the leftovers in exchange.
    On the other hand the way event drops are implemented right now...
    Quite a few people are already being excluded just because of missing event drops, even though they grew all the necessary event crops and other requirements by themselves! That should never happen. The harvests of the event crops should cover the drops, even if some of the event crops are huge amounts of wheat, oats or sorghum.

    Help with getting herbal elixiers, tools or other non event drops might be appreciated.
    But if these things would have to be put on the cloud I, I would rather prefer the approach of a set number given when harvesting.
    Like the old cloud rows... harvest, done... come back when the cooldown time is off.
    Five albino crows... done. Five perfumes... done.

    No dropout menu and count down time necessary there.
    You are crowding my gnomes!!!
    They will hear of that scary bear one day and not show up on my field anymore because it gives them nightmares! And doesn't all of that cost server capacity? That bear sticks around all the time now even when it is new moon!

    The cloud row was made because the players did not have space for all of their lovely decorations anymore. It would have worked a lot better, if the dev team would have even just considered to be more generous with EP and add more convenient cool down times. I mean the total of my decorations in the park are always giving me a lot more EP than placing those items on the cloud row. No wonder that players were not interested in placing decorations on the cloud row at all, it used to be just a loss of EP.
    And so the team needed to introduce once more a space for decorations, hence we have the harbor.

    The cloud row should still work that way!
    Please dev team, just consider offering a space at the end! of an event to place our lovely decorations on and just adjust the amount of EP given up to be rewarding (or transformed into BEP) and the cooldown time should be convenient. No more than 20 hours maybe? And considering that most decorations not placed on the cloud row can be harvested twice a day...

    Boosters like enhancements of pourcentages that run a specific time is the job of Crafting Products.
    At least every player will be able to access these bonuses at some point in the game and some artisan trades need a lot more help than others.
    And we need a couple of really nice new recipes anyhow.
    How about a recipe that gives +1 animal per stall with a running time of 18 hours? And not asking for huge amounts of ingredients?
    Or another diamond level? So that CAC and PJ could be used together?
    Or a time enhancer for trees? 20% would be nice, so that I could fit comfortably three harvests in one Happy Tree day for example?
    All these suggestions would help with the lack of space for now as well by the way.

    The way cloud rows are set up with a cooldown time, they are just very inconvenient as boosters already.
    To the point of being annoying instead of pleasant and longer cooldown times just enforce an already unpleasant feature.

    All just ideas...
    I don't know the tech exactly, but instead of introducing so many new cloud rows with fancy effects, would it be possible to move the countdown time a notch down in the display and get it activated by someone eating a cookie or using a flower arrangement instead of clicking on a cloud row?!
    I would prefer that so much.
     
    julie1013, howk01 and farmlily3 like this.
  10. teddy.bear

    teddy.bear Board Administrator Team Farmerama EN

    Hello lovely Farmers,

    Thank you all for your feedback, it has been forwarded to the Game Team.
    ~ Closing thread ~
     
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