New way for Unity to manage harvests?

Discussion in 'Everything else Archive' started by Nordais, Jan 29, 2026.

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  1. Nordais

    Nordais Commander of the Forum

    Hello everyone,

    thank you for all your good words, I'm doing OK now, getting back to a "normal" feeding schedule...

    As of this afternoon East Coast Time, my standalone seems to better handle harvests with the harvester. Each land section I enter and will harvest loads from the top line all the way to the bottom one. There is no more graphic display errors like having the previous land visited graphics popping up over the newly entered land section. This goes for both my farms (Big Fish and Farmerama). Anyone else has seen an improvement?
     
  2. 007Farming

    007Farming Forum Demigod

    xD Glad to hear you haven't left your sense of humor behind!
    I did notice a better 'experience' - I play the browser - will see how it goes!
     
    sanddollar15 and Nordais like this.
  3. puppiesnponies

    puppiesnponies Living Forum Legend

    I prefer the Standalone but have moved back to a browser as during my morning harvests, the Standalone will just suddenly kick me out. I have to relogin and resume harvesting. Every day. Without fail. So I moved back to Firefox but it has had its own issues but they are all visual problems that I just deal with.
     
    Noelle20001, 007Farming and Nordais like this.
  4. -matselleste-

    -matselleste- Forum Veteran

    I have noticed this as well, and pnp, my standalone has not been kicking me out four times every morning since this change, so give it a try!
     
    Nordais and puppiesnponies like this.
  5. RebaFC

    RebaFC Active Author

    I've noticed very poor performance lately. The games is just plain slow to display. Even when returned to previously shown field, it takes a couple seconds to draw from top-left to bottom-right.
     
    Nordais likes this.
  6. Nordais

    Nordais Commander of the Forum

    I think it's because Unity now purges its memory each time we go to another field. I couldn't harvest all of my giver playgrounds in one sitting, unity would crash unto itself but now it's possible. Harvesting my two farms (excluding EV) would take we between 40 and 50 minutes each morning, now I'm down to about 25 minutes for both farm including EV.
     
  7. -matselleste-

    -matselleste- Forum Veteran

    So I took advantage of the event being all Baha to load all my fields with givers to try to max my EP for a week or so... and I'm back to crashing every two or three fields! Previously I had all Baha fields with givers trying to get every piece of the new pet playground open... so I think it has something to do with the density of givers. it's still better than it was, though!
     
    Nordais likes this.
  8. andreicool2010

    andreicool2010 Forum Apprentice

    I definitely agree with you guys, I have been playing and paying since 2010.
    Since the introduction of the Valley as an additional playfield with multiple layers, the game’s performance has noticeably declined. Load times are excessive. In the Valley alone, it can take 10–20 seconds just to open the plant section. This is not a minor inconvenience; it significantly disrupts gameplay flow.
    There are also clear update and synchronization issues. For example, when fruit storage is full and items are delivered to customers, the game does not update immediately. Players are forced to leave the fruit garden, load a different area, and then return just to be able to collect remaining fruits. This points to serious refresh or server-side update problems.
    From a development perspective, it appears that technical optimization is not being prioritized. Instead, new events are released continuously while core performance issues remain unresolved. Adding more content without stabilizing the base infrastructure only makes the experience worse.
    The Valley, in particular, feels like a downgrade in terms of performance impact versus gameplay value. It slows the entire game down while contributing very little to the overall player experience.
    Another noticeable issue is the difference between new and older accounts. New accounts run considerably faster due to smaller inventories and fewer assets to load. Older, developed accounts experience severe delays. Even basic actions like harvesting become tedious, requiring constant refreshes just to collect drops properly.
    Today, while simply navigating the farm on the Unity client (without harvesting, planting, or moving items) the game disconnected three separate times. This strongly suggests server instability rather than user-side issues.
    These are not isolated inconveniences; they are ongoing performance failures that directly affect playability.
     
    007Farming and Nordais like this.
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