The Dicemoor Chronicles II

Discussion in 'Game Strategy Discussion' started by Nordais, Jul 22, 2026.

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  1. sanddollar15

    sanddollar15 Living Forum Legend

    I also love the look of this cloud row:inlove: a great job done by the design team! And for me and my farm I am ok with the EP's and TEP's it is giving, and we also get some for Pens and for workshops. BUT I am a CR lover so it is all choice!
     
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  2. PrairieMaiden23

    PrairieMaiden23 Forum Baron

    Honestly, I totally understand where Mooboy is coming from. That Cloud Row is lackluster when you realize the effort we've put in for this event all over the farm map! So the dilemma for us becomes - put out the TWO givers that each give +1 on products all over the farm (so potentially +2 every day products - which is huge considering what we donate to each workshop in animals and feed) OR put one in the Cloud Row to activate that and get some EP. We all get to decide. Do what's best for your farm.

    Right now, I've got one down and one in the CR on both farms, but I am contemplating pulling that second one out of the cloud row and putting it out on the new Baha field. Oh, and the other giver, too - that's a ton of TEP even for a 2x2.

    And progress...I got a couple more mock teddynator lairs to put out this morning from the dice game, so this farm has 72 of 80 done and all that's left is teddynators. Slowly...surely...I'll get there.
     
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  3. Nordais

    Nordais Commander of the Forum

    Both givers have a value of 2500 EP/TEP for a 1x1 plot (5000 for the 1x2 and 10000 for the 2x2). We do have a lot of givers that are over that range, getting the 140% on them from the cloud row would mean more EP/TEP than just harvesting those 3 givers.

    Unless players have fixed EP/TEP givers out into their fields (like the ones we get from the spinning wheels), mathematically it would be best to get the bonus from the cloud row.
     
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