FAQ The Mill

Discussion in 'Game FAQ's' started by teddy.bear, Apr 9, 2015.

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  1. teddy.bear

    teddy.bear Board Administrator Team Farmerama EN

    mill.png

    All farm animals get hungry. As soon as you've put a roof over their heads don't forget to make some feed in the Mill for them to eat.
    * Where is the Mill?

    image 16.png

    The Mainland Mill is located next to your Farmhouse on the Main Field and the Green Meadow.
    image 50.png

    The Bahamarama Mill is located next to your Breeding House on the Bahamarama Plantation, Rainforest and Crystal Falls.​
    Just remember, animals can be picky when it comes to feeding time. Every animal has it's own feed that is mixed using one to four ingredients. Your animals can't feed directly from your crops - the food must be mixed to a recipe at the Mill or bought in the Market.​
    * What can I mix in the Mill?
    You can only mix feed for the animals you've reached the required level for / unlocked the statues for. It will take a certain amount of time to make each individual feed and you can make as much feed as you need, provided you have the crops to use in your recipe!
    * How does the Mill work?
    To start Feed production, click on any of the Mills on any of the Fields. Both Mainland and Bahamarama Feed can be started on their relevant windows when the Mill window opens:​

    [​IMG]
    * What else should I know?
    Please note the following functionality changes, apart from the wonderful new recent graphics:
    • The feed categories are better organised by type
    • A favourite tab has been added, to allow you to find and mill the most commonly produced feed, if flagged as favourites
    • A mill queue has been introduced, with 3 slots for both main land and tropical mills
    • Partial finishing of feed is not possible anymore. The inserted batch (content of one production slot) will be completed as a whole - if you cancel it at some point, all the ingredients invested will return to your inventory, and no feed will be booked; If you cancel a running production you only get all your invested items back and no feed is produced. If you do not have enough free space for ingredients, you will lose the rest (e.g. water/manure - warning pops up will appear and you have to confirm them)
    • When a buff is active, you will see its effect in the Mill - all the production times will be updated
    • Buffs will be applied based on their duration, so only for the time of the production when the buff is active. If a second buff is applied, the times are updated again
    • Buffs will be calculated per queue on a percentage way. The activated buffs are working in a row (if you activate a 10% and then 50% Buff, the 10% will be calculated at the first). The buffs reducing time are also working this way for the first queue and the remaining time will be calculated for the next queue and so on - If the buff is still active when a new batch is moving into production, the buff applies to the new batch in the same way (remaining time of the buff vs original time of the production)
     
    bygo_cris and penguilnz like this.
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