"Summer Days" - Weekend Quests

Discussion in 'Everything else Archive' started by ctindaldavies, Jun 11, 2021.

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  1. Nuubi-Joonas2210

    Nuubi-Joonas2210 Board Analyst

    CR3 - first one
    CR1 - second one

    Both CR´s ready.

    Long and Boring - but 100% what I needed DONE!
     
  2. strikoroba

    strikoroba Active Author

    Got 2 of the CRs - #2and 3. Got the givers for #1, but decided against spending SG on getting the cloud row row itself. If anyone needs givers for #1 - let me know during G&T
     
  3. sanddollar15

    sanddollar15 Living Forum Legend

    I have managed to complete all 7 "Summer Days" weekend quests. It was not easy:oops: and I don't think I will try any more like it in the future!;) Good luck everyone and I hope you reach your goals!
     
  4. imalattanhalka

    imalattanhalka Forum Expert

    [​IMG]
    8)8)
    You are absolutely right . I'm done, but I know how hard it is.:oops::oops:
     
  5. 12ss12

    12ss12 Living Forum Legend


    I agree. I think I did not finish even 1 quest fully. :p So next G&T I am going to be busy in full to get EP givers to fill up the cloudrows. :DAfter a long time looking forward to the G&T.:)

    And I got the sticker !
    What is a Viking without a sticker !
    Hail Queen Meba !
     
  6. sapu73

    sapu73 Forum Apprentice

    Almost but not enough... CR3 keep missing one item, so I´m looking forward to next g&t too:p This event wasn´t actually my favourite one...
     
  7. Brookeham

    Brookeham Forum Freak

    I'm still going to be 10 short. :oops:I will need "Staying Afloat"....so will be looking for it G&T. :music:
    I probably shouldn't have even started these weekend quests. We've been spending many of these weekends up in the mountains where wifi is spotty.
     
  8. ctindaldavies

    ctindaldavies Forum Baron

    I got it done but had to run 6 or 7 lots of instant roses on 2x2s to get there for the drops. Totally disgusting we need to rely on that much SG. Oh, and that was my first time for actual "instant" roses. Must have been a CR row speeding up flowers running. I stupidly looked at the roses and took a good 15 seconds trying to work out why they weren't telling me how long until they were finished LOL.
    I'm really not normally this stupid, but lately I am starting to wonder if this is my new normalxD xD

    I'm glad to see the back of this event.
     
  9. Small tip on instant plants.
    An instant plant remains instant if you use comfort fields.;)
     
    zerodegrees and 12ss12 like this.
  10. dumbunny

    dumbunny Forum General

    This farm has 2 BBs left, but I got it done. The other two farms similarly had to purchase drops to get that last fulfillment in. All the CRs are up and running. I nearly forgot to get one of the givers on this farm...whew. Clicking on the gear from within the FSQ...that was different.
     
    sanddollar15 and zerodegrees like this.
  11. illy1996

    illy1996 Living Forum Legend

    I think it is useless using CFs without CAC and SSG. :D

    Here's an example. I am a tad short to finish the "Waddle and Paddle" event. I have very little SSG but I do have SG. I have planted one field of 1x1s which will net me 528 crops excluding the 176 seeds needed to plant the field (trees on the outside). With 1x1s, I always use the calculation of 3 crops per plot, excluding the seed needing to plant. No water or manure obviously. :p

    I have one field of 44 CFs, using (44) SG and (44) SSG which will give me 880 crops, excluding the 132 seeds for planting. When using CFs, I always use the sum of 20 per plot to do the calculation, though the plot does give 23 but we have to use 3 seeds to plant. :inlove:
    The CFs will give me 352 EXTRA crops, will take about 8 or so hours and use just one of any fertiliser I use. :music:

    But the most important things is the SSG. Now, if you get lucky and win a Harvest +100% bonus or (flying pig overhead) Harvest +200% bonus, this goes up exponentially (Where did that come from? Have I spelt it right and have I used it in the right context? :eek:). If memory serves, the CF will give 38 (or is it 35?) total crops with 100% Harvest but, subtracting the 3 seeds needed, this is either 32 or 35 per plot. Again, I am not quite sure what we get for +200% Harvest bonus, but is definitely in the 50s! I will check it when/if I win either of these ever again. xD

    I wasn't always a fan but I found that when I was short of 'puter time, CFs can build up crops very quickly rather than wasting all the non-growing time cos you can't harvest. But you need to experiment. o_O
    I hope this has clarified how CFs CAN be useful in certain situations. ;)
     
    andreicool2010 likes this.
  12. zerodegrees

    zerodegrees Forum Overlooker

    In case you missed my previous post, I'll say it again: in addition to drop-boosting CRs and Howies, there are also pets and charged givers that help boost drop rate.

    400+ from 2 full fields of hydrangeas and 2 full fields of saguaro? That seems a little low even without drop boosters but then again, I wasn't paying attention to the drop rate during that event. Did you remember to count the drops you got from your MM fields too?

    In addition to the various drop boosters. another contributing factor (albeit a small one) could be arboretums - I think there are a total of 15 arboretums available at the moment. Most farmers like to keep their storage houses on the magical glade and crystal falls but some are willing to move them around to maximize drops at the start of an event.

    The effects of Howies are cumulative so I believe 3 Howies does increase your chances for getting a drop from each plot by 15%. But because drop rate is determined by a RNG which picks a random number for each plot according to the probabilities set by BP, the actual number of drops received can vary a quite bit from harvest to harvest. Unless you're willing to carry out a large number of tests comparing drops from the two fields with the exact same number of plots, you may not be able to detect that additional 15% drop chance against the backdrop of the normal variance we see between harvests - especially if you're using crops which have a relatively low drop rate like event crops and you have more plots on one field than the other.

    For example, despite growing event crops on both the main field and green meadow with the exact same layout - 202 1x1s and no Howies other than the one in the Tree of Wisdom rune - I got 42 drops from the main field and 54 drops from the green meadow. Now imagine if I had a few Howies on the main field which produced 6 extra drops. 42 + 6 = 48. So if the main field with Howies gives me 48 drops and the green meadow without Howies gives me 54 drops, does that mean my Howies aren't doing any good? Of course not.

    Pretty sure drop-boosting CRs work the same way, except they have an advantage over Howies in that they don't take up any field space.

    Have I mentioned you can get refined valerian down to about 7.5 hours using the method described here? Imagine being able to fit in 2 harvests of refined valerian in less time than it takes to grow one round of unrefined valerian with water and manure - that is the power of refinements combined with other time-reducing buffs. You'd need like 20 Howies to achieve a similar boost in drop rate. Just imagine how much SG or BB you could save.

    As illy1996 explained above, using CFs with SG + SSG overnight can be useful if you are low on SSG and want to squeeze 8 extra crops out of each 2x2 space in the same time it takes to grow one round of 1x1s. You get +12 from the CF, +6 from the SSG, and +2 from the CAC, so a single CF with SG + SSG has a net yield of 20 crops whereas four normal 1x1s in the same space and time have a net yield of 12 crops. The SG, if used with white innocence and fruit cake, cancels out the 4x increase in growing time (4 * 0.25 = 1).

    But if you're willing to get up in the middle of the night then yes, 2 harvests of 1x1s is better since it'll yield 12 extra crops compared to Illy's 8 - not only will you save on SG + SSG but 2 harvests of 1x1s will also yield more drops since each CF can only yield a maximum of one drop of each kind.

    I personally only use CFs (with SG + SSG) for crops when I have a 100% or 200% harvest bonus running as I feel it's a more efficient use of SG and I have plenty of SSG that I don't mind using to spray 1x1s if I only need a small boost in crops. With a 100% harvest bonus and CAC, each CF with SSG yields (15 * 2) + 6 + 2 = 38 crops - 3 seeds = 35 additional crops. With a 200% harvest bonus and CAC, each CF with SSG yields (15 * 3) + 6 + 2 = 53 crops - 3 seeds = 50 additional crops. If you have multiple harvest bonuses running, the formula would be (15 * n) + 6 + 2 - 3 seeds, where "n" is a multiple of 100%.

    As for drops, CFs are superior to normal 2x2s when it comes to growing instant crops since drops are dependent on the base growing time and CFs increase that time. But despite CFs taking 4x as long as normal plots, it does not result in a fourfold increase in drop rate as one might expect. Rather, the algorithm used by BP calculates the drop rate for CFs as if they only take 2x as long as normal plots.

    I think that may be where the whole "double the drop rate" thing came from. However, I'm reluctant to say a crop that takes twice as long results in a doubling of the drop rate as that suggests the relationship between time and drop rate is perfectly linear and I have no idea if that is actually the case. It can also be potentially misleading as some might take that to mean "1 drop from each 2x2 --> 2 drops from each CF" if they're not aware that each plot can only ever give 1 drop of each type.

    Are you sure it's not the 5% increased SG efficiency buff from The Pharaoh's Herbs CR?

    It depends on your usage, I guess.

    Strictly speaking, in mathematics, an exponent is a number which indicates how many times you have to multiply another number by itself. I can't seem to show exponents properly on this forum but if you imagine "7^4" as a large 7 with a tiny 4 to the top right, 7 is the number to be multiplied and 4 is the exponent, which is a shorthand way of expressing "7 x 7 x 7 x 7". Since "exponentially" is derived from the term "exponent", that would mean something is increasing so rapidly by such staggering amounts that it's as if a number is being multiplied by itself many times - not really the case with the effect harvest bonuses have on CFs.

    But in a colloquial sense, I think a lot of people just use "exponentially" to mean something is increasing rapidly so... sure, why not.
     
    Last edited: Jul 26, 2021
  13. Meggan2010

    Meggan2010 Junior Expert

    Thank you for the advice zerodegrees, Sorry, I have only just read this but I did get the CR and just need one giver, my other farm needs 2 givers.
     
    zerodegrees likes this.
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